Gaming has been considered a vital element in human development, communication, social interaction, and culture. Likewise, human technological evolution has affected gaming in a diverse way, and with that the meaning of games today. For example, the twentieth century has brought the digitization of several human activities and technologies, as it happened with games. The first digital videogame is considered to have been developed by MIT students, when Martin Graetz, Steve Russell, and Wayne Wiitanen created an interactive game on a PDP-1 computer called Spacewar.
Since then, the development and studies about games have been influenced by several fields, such as Game Design Theory, Digital Arts, Cognitive Science, Computer Science, Software Engineering, Education, Narratology, Audiovisual Animation, among others. Hence, video games are understood as a corollary of a technological development in relation with a human phenomenon, namely, the ritual and traditional game, human interaction and institutionalized game; either instrumented or for purely aesthetic purposes.
Therefore, the Videogame Design and Development program at SEK University calls the gaming and game related studies community to submit and contribute to our first issue of Ludology: a game and videogame research journal. Contributions are expected from various theoretical and disciplinary perspectives, related to both games and videogames.
List of suggested topics:
- Aesthetic approaches to games and videogames
- Psychology scopes in games and videogames
- Serious Game: economic, social, and educational experiences
- Digital and media Interaction as narration
- Contributions of new media and technologies to game design
- Historical discussions around games and videogames
- Sociocultural approaches to games and videogames
- Gender debate in the game and the videogame field
- Scientific and engineering aspects of games: artificial intelligence, game theory, software engineering, etc.
- Technological aspects: game/business analytics, frameworks, engines, graphics, etc.
I. Regarding the manuscripts:
- Full-text papers (Word.doc) will be accepted only by email.
- Submit your paper to email@example.com
- All manuscripts must be original, updated from original or reformulated revisions of old papers, authors must be properly cited (American Psychological Association (APA)).
- Text should be justified, except for titles and quotations.
- Quotations longer than four lines should appear as blocked quotations and they should be single spaced.
- In a separate document (Word), the authors must include relevant information in relation to their own biography: full name, institutional affiliation, academic degree(s), current position, email, and telephone number.
- Manuscripts will be received until July 31.
- Tables, charts or images must be inserted in the text document.
- Digital images must be 300 dpi resolution at full size.
- Bibliographic references must appear at the end of the manuscript according to APA style.
II. The manuscripts should be aligned within the following categories:
- Original articles: new research or other unpublished contributions. Maximum extension: 8,000 words. Includes bibliography, footnotes, graphs, and tables.
- Review articles: original creation based on manuscripts already published. Maximum extension: 8,000 words. Includes bibliography, footnotes, graphs, and tables.
- Essays: monographic work or personal reflections including, among others, methodological discussions, theoretical debates or reflections based on empirical facts. Maximum length: 5,000 words, including bibliography, footnotes, graphs, and tables.
- Interviews: deep and sustained dialogue based on questions of personal creation with a social actor belonging to the Game Studies and Game Design fields. Maximum extension: 4,000 words, including bibliography, footnotes, graphs, and tables.
- Review: critical analysis of games, and/or video games in relation to mechanics, sound, art, and storytelling, among others. It may include reviewing books, essays, research, articles or other publications related to games and videogames. Maximum length: 5,000 words, including bibliography, footnotes, graphs, and tables.
- Translations: articles or book chapters published in foreign languages and translated into Spanish. You need owner consent, which means, the copyright of the original text or the journal’s original editor of the text.
- Texts must be formally configured in letter-sized sheets, margins of 2.5 cm. (both sides) and line spacing of 1.5.
- Use Times New Roman font. Body of the text: 12 points. Footnotes: 10 points. Left-aligned, line spacing 2.
- The pages must be numbered with Arabic numerals, starting on the title page (beginning of the text) until the last page of the bibliographic references.
- Abstract and keywords: 200-word synthesis, indicating the content of the manuscript, objective, methodology or theoretical framework, results or conclusions. It must be submitted in Spanish and English, after the title and before the body of the text.
- Titles and subtitles: Precise, descriptive, in bold, font size 14. We suggest to break down the manuscript using subtitles, numbers or letters.
- Use of uppercase and lowercase: Names’ first letter, surnames, monuments, laws, theories, and scientific concepts must be capitalized. Acronyms must be described, capitalized, in parenthesis the first time they appear, abbreviations must be written with the first letter in uppercase and the following letters in lowercase.
- Use of quotation marks: Textual paragraphs of other manuscripts should be framed in quotation marks (“”). There is a rule exception when the indentation of the text is different and the size of the text is smaller. Quotes must be used for textual testimonies or opinions related to third parties. Also, when is necessary to highlight some word or expression and when writing titles of other works, names of video games, books or articles.
- Quotation: All citations should be in APA style (American Psychological Association), sixth edition. All the references used must be mentioned at the end of the text. Only texts that were used in the body of the manuscript should be referenced.
VI. Process of reception and evaluation of manuscripts:
The reception of the texts will be confirmed within seven days, once sent by the author(s).
The Editorial Committee will have three weeks to make a first revision of the text, taking as criteria of evaluation the orientations described above.
Based on the reviewer’s comments, the organizing committee will take one of the following decisions:
- Accept without revisions
- Accept upon addressing the recommended modifications
- Reject the paper.
Changes to manuscripts accepted with observations may be made within seven days.
The accepted manuscripts will pass to the second phase of peer review, which must be completed within a period of fourteen days.
Here you can find guidelines relates to APA style.